# The Vanishing of Online Worlds

> 87% of classic games are no longer available. For online worlds, the loss is even more absolute — when servers die, the world vanishes. An interactive timeline of MUDs and MMOs: which survived, which were preserved, and which are gone forever.

Source: https://metavert.io/vanishing-online-worlds  
Published: 2026-04-05  
Updated: 2026-04-05

87% of classic games are no longer commercially available. For online worlds, the loss is even more absolute — when the servers die, the world vanishes.  
Source: [Video Game History Foundation](https://gamehistory.org/87percent/), 2023

Still Running  Community Preserved  AI Resurrected  Fading  Lost

Text-Based Worlds ([MUDs](https://metavert.io/mud))

1978  [MUD1](https://metavert.io/mud1)  Preserved  MUD

Revived 2000 as British Legends; source code on GitHub. Created by Richard Bartle & Roy Trubshaw.

1987  [AberMUD](https://metavert.io/mud)  Fading  MUD

~20 servers still running; tiny player base.

1989  [TinyMUD](https://metavert.io/mud)  Lost  MUD

Shut down 1990; resurrects once per year on "Brigadoon Day."

1990  [DikuMUD](https://metavert.io/mud)  Preserved  MUD

Valhalla MUD running since 1990; many living descendants.

1990  [GemStone IV](https://metavert.io/mud)  Running  MUD

35+ years — longest-running multiplayer game in history.

1992  [Legends of Future Past](https://metavert.io/legends-of-future-past)  AI Resurrected  MUD

Shut down 1999; resurrected in 2026 via agentic AI from 30-year-old artifacts. [Read the story](https://meditations.metavert.io/p/resurrecting-a-1992-mud-with-agentic).

1994  [LegendMUD](https://metavert.io/mud)  Running  MUD

30+ years of continuous operation. Co-created by Raph Koster.

1996  [DragonRealms](https://metavert.io/mud)  Running  MUD

~400 daily players; still actively supported by Simutronics.

1996  [Threshold RPG](https://www.thresholdrpg.com/)  Running  MUD

Roleplay-enforced MUD still running after nearly 30 years.

1997  [Iron Realms (Achaea)](https://www.ironrealms.com/)  Running  MUD

Achaea and four other MUDs still actively developed; mobile clients available.

Graphical MMOs

1996  [Meridian 59](https://metavert.io/mmorpg)  Preserved  MMO

Open source on GitHub; free on Steam. First 3D multiplayer game.

1997  [Ultima Online](https://metavert.io/ultima-online)  Running  MMO

Official servers still live + hundreds of fan-operated freeshards.

1997  [Tibia](https://metavert.io/mmorpg)  Running  MMO

Continuously running since launch.

1999  [EverQuest](https://metavert.io/mmorpg)  Running  MMO

Official live servers + Project 1999 (licensed community emulator).

1999  [Asheron's Call](https://metavert.io/mmorpg)  Preserved  MMO

Shut down 2017; community-built ACEmulator keeps it alive.

2001  [Anarchy Online](https://metavert.io/mmorpg)  Running  MMO

Still operating after 25 years.

2003  [Star Wars Galaxies](https://metavert.io/mmorpg)  Preserved  MMO

Shut down 2011; SWGEmu + SWG Legends active with thousands of players.

2003  [The Sims Online](https://metavert.io/mmorpg)  Lost  MMO

Shut down 2008; EA sent cease-and-desist to emulator projects.

2004  [City of Heroes](https://metavert.io/mmorpg)  Preserved  MMO

Shut down 2012; Homecoming officially licensed by NCsoft in 2024. 100K+ fans returned.

2005  [The Matrix Online](https://metavert.io/mmorpg)  Fading  MMO

Shut down 2009; limited emulator allows exploration only.

2008  [Warhammer Online](https://metavert.io/mmorpg)  Preserved  MMO

Shut down 2013; Return of Reckoning active since 2014.

2011  [Club Penguin](https://metavert.io/mmorpg)  Lost  MMO

Shut down 2017; Disney aggressively shuts down fan servers via DMCA.

2014  [WildStar](https://metavert.io/mmorpg)  Lost  MMO

Shut down 2018; no working emulator exists.

87%

of classic games released before 2010 are no longer commercially available. Online worlds face an even starker reality: when servers shut down, the world itself ceases to exist. Only 13% of gaming history remains accessible.

[Legends of Future Past](https://metavert.io/legends-of-future-past) is the first online world resurrected using agentic AI — proving that when creative artifacts survive, lost worlds can be rebuilt.

## Related Topics

- [Multi-User Dungeon (MUD)](https://metavert.io/mud)
- [MMORPG](https://metavert.io/mmorpg)
- [MUD1](https://metavert.io/mud1)
- [Legends of Future Past](https://metavert.io/legends-of-future-past)
- [Ultima Online](https://metavert.io/ultima-online)
- [Virtual World](https://metavert.io/virtual-world)
- [Games](https://metavert.io/games)
- [Agentic Engineering](https://metavert.io/agentic-engineering)

## Further Reading

- [From Dead Servers to Live Players: Resurrecting a 1992 MUD with Agentic AI](https://meditations.metavert.io/p/resurrecting-a-1992-mud-with-agentic) (Jon Radoff)
- [87% Missing: The Disappearance of Classic Video Games](https://gamehistory.org/87percent/) (Video Game History Foundation)
- [Online World Timeline](https://www.raphkoster.com/games/the-online-world-timeline/) (Raph Koster)
- [Games as Products, Games as Platforms](https://meditations.metavert.io/p/games-as-products-games-as-platforms) (Jon Radoff)
- [The Direct-From-Imagination Era Has Begun](https://meditations.metavert.io/p/the-direct-from-imagination-era-has-begun-8a01244b75) (Jon Radoff)
