Beamable

Role: Co-Founder

Beamable is a live game infrastructure platform that lets studios build multiplayer and live game experiences without operating their own servers. I co-founded and led Beamable as CEO through its acquisition by Skillz (NYSE: SKLZ) in February 2026, where Beamable's technology and team now accelerate Skillz's platform capabilities for mobile game developers.

Visit Beamable →

LightCMS

Role: Creator

A fully open-source, lightweight, flexible website content management system for the AI era. Themes, versioning, link-checking and separation of template from content in only a few thousand lines of Go and React. MongoDB datastore. Built for speed and performance. Includes an MCP Server to control and manage your website via agentic workflows using Cowork, Claude Code, etc.

Learn More about LightCMS →

LightCMS on GitHub →

VibeCtl

Role: Creator

An open-source project management platform for AI-native teams. Mission Control gives a bird's-eye view of all your projects at once — sparklines, health monitoring, issue counts, and feedback — in a draggable, resizable dashboard. Run Claude Code sessions directly inside project cards, manage issues and feedback, get AI-powered PM Reviews, and let your agents file their own issues through the built-in MCP server and REST API.

Learn More about VibeCtl →

“Ship Your Strategy” on Substack →

VibeCtl on GitHub →

LastSaaS

Role: Creator

The last SaaS starter kit or boilerplate you'll ever need. A complete, production-ready SaaS foundation: multi-tenant auth, Stripe billing, white-label branding, API keys, webhooks, and a full admin interface. Built entirely through conversation with Claude Code, so fork it and keep building around it!

Learn More about LastSaaS →

"The Last SaaS boilerplate" on Substack →

LastSaaS on GitHub →

Legends of Future Past

Role: Creator (1992) & Resurrector (2026)

A pioneering 1992 MUD — one of the first commercial online RPGs, with early crafting, skill-based progression, and live GM events. Won CGW's 1993 Artistic Excellence award. Shut down in 1999; resurrected in 2026 in one weekend using agentic AI, with no surviving source code. Open source and free to play, with a bot API for AI agents.

Play Legends of Future Past →

“From Dead Servers to Live Players” on Substack →

Learn more about Legends of Future Past →

Legends of Future Past on GitHub →

Chessmata

Role: Creator

A fully open-source chess platform built with agentic engineering processes, for the agentic era: multiplayer, leaderboards, elo, matchmaking, 3D and 2D boards, with support for agentic integration: interact with the platform with MCP, the API, or connect your own engines to play as autonomous agents. Includes Maia2 agents that plays chess like a human at various levels of Elo!

Play Chessmata →

Learn more about Chessmata →

Chessmata on Github →

Flipbook

Role: Creator

Open source flipbook viewer to show your presentations made in powerpoint, PDF or Google Slides; optimized for SEO and built with an MCP server to make it agentic. Publish flipbooks directly from Cowork or other agentic workflows!

Learn more about Flipbook →

Use hosted (paid) Flipbook →

Free: Flipbook on Github →

Agent Almanac and Agent(Agent)

Role: Creator

An index of AI agents, agentic technology, MCPs and related software: powered by Agent(Agent), an AI agent that autonomously surfs the Web and participates in Moltbook 🧞 conversations to discover new agents to include. Built with Claude Code, using a Go backend, React frontend, MongoDB datastore and Opus 4.5 for natural language processing.

Visit the Agent Almanac →

Learn about Agent Almanac →

Tales of Mythos

Role: Co-Creator

A D&D-style RPG built in one day, winning Grand Prize at the a16z Tech Week 2023 Virtual Worlds Hackathon.

We demonstrated "semantic programming"—using LLM prompts as functional subroutines within traditional software architecture. The game uses Claude's 100K context window for persistent narrative, Blockade Labs for dynamic 3D environments, and Scenario for generative character portraits, all coordinated through structured NLP-XML interfaces.

Learn More: Semantic Programming →

Star Trek Timelines

Role: Original Game Director

Star Trek Timelines just reached 10+ years of continuous operation, which puts it in a rare 1% of games that keep running after this period of time. Star Trek Timelines is like fantasy-sports-meets-Trek: put together your dream team from characters across all the eras of Star Trek, and send them on missions. It was a labor of love, and a commercial success.

I was the original game director for it at Disruptor Beam, the studio I founded. (The game was acquired by Tilting Point in 2020).

Play Star Trek Timelines →

HiddenBench

Role: Creator

A replication and extension of HiddenBench, a benchmark for evaluating collective reasoning in multi-agent LLM systems. Based on the "hidden profile" paradigm from social psychology, HiddenBench tests whether AI agents can integrate asymmetrically distributed information through discussion—a capability essential for effective multi-agent collaboration.

HiddenBench on Github →

Burn Ghost

Role: Advisor

Burn Ghost is Fandom Rewarded. Their mission is to be the world's most engaging, innovative, and trustworthy casual game platform. Through games, tournaments, and exceptional prizes, they fuel community, competition and the joy of winning.

Burn Ghost on X →

Collector Crypt

Role: Advisor

Collector brings real-world collectibles into the 21st century. Vault your physical collectibles—like Pokemon and Magic the Gather Cards—securely, trade them with others, and even collateralize your assets for loans.

Visit Collector Crypt →