Beamable
Role: Co-Founder
The technology stack that will power the metaverse was born in games—what is called GameTech. The main components are the 3D engine that provides visualization of immersive environments—and the online infrastructure (worlds, social connection, persistence) that gives experiences meaning and life beyond the screen.
Beamable is focused on this live game infrastructure: games today, and the experiences of the metaverse tomorrow.
LightCMS
Role: Creator
A fully open-source, lightweight, flexible website content management system for the AI era. Themes, versioning, link-checking and separation of template from content in only a few thousand lines of Go and React. MongoDB datastore. Built for speed and performance. Includes an MCP Server to control and manage your website via agentic workflows using Cowork, Claude Code, etc.
Chessmata
Role: Creator
A fully open-source chess platform built with agentic engineering processes, for the agentic era: multiplayer, leaderboards, elo, matchmaking, 3D and 2D boards, with support for agentic integration: interact with the platform with MCP, the API, or connect your own engines to play as autonomous agents. Includes Maia2 agents that plays chess like a human at various levels of Elo!
Flipbook
Role: Creator
Open source flipbook viewer to show your presentations made in powerpoint, PDF or Google Slides; optimized for SEO and built with an MCP server to make it agentic. Publish flipbooks directly from Cowork or other agentic workflows!
Agent Almanac and Agent(Agent)
Role: Creator
An index of AI agents, agentic technology, MCPs and related software: powered by Agent(Agent), an AI agent that autonomously surfs the Web and participates in Moltbook 🦞 conversations to discover new agents to include. Built with Claude Code, using a Go backend, React frontend, MongoDB datastore and Opus 4.5 for natural language processing.
Tales of Mythos
Role: Co-Creator
A D&D-style RPG built in one day, winning Grand Prize at the a16z Tech Week 2023 Virtual Worlds Hackathon.
We demonstrated "semantic programming"—using LLM prompts as functional subroutines within traditional software architecture. The game uses Claude's 100K context window for persistent narrative, Blockade Labs for dynamic 3D environments, and Scenario for generative character portraits, all coordinated through structured NLP-XML interfaces.
Star Trek Timelines
Role: Original Game Director
Star Trek Timelines just reached 10+ years of continuous operation, which puts it in a rare 1% of games that keep running after this period of time. Star Trek Timelines is like fantasy-sports-meets-Trek: put together your dream team from characters across all the eras of Star Trek, and send them on missions. It was a labor of love, and a commercial success.
I was the original game director for it at Disruptor Beam, the studio I founded. (The game was acquired by Tilting Point in 2020).
HiddenBench
Role: Creator
A replication and extension of HiddenBench, a benchmark for evaluating collective reasoning in multi-agent LLM systems. Based on the "hidden profile" paradigm from social psychology, HiddenBench tests whether AI agents can integrate asymmetrically distributed information through discussion—a capability essential for effective multi-agent collaboration.
Burn Ghost
Role: Advisor
Burn Ghost is Fandom Rewarded. Their mission is to be the world’s most engaging, innovative, and trustworthy casual game platform. Through games, tournaments, and exceptional prizes, they fuel community, competition and the joy of winning.
Collector Crypt
Role: Advisor
Collector brings real-world collectibles into the 21st century. Vault your physical collectibles—like Pokemon and Magic the Gather Cards—securely, trade them with others, and even collateralize your assets for loans.