Gamification

Gamification is the application of game design principles to non-game contexts. Points are important. Badges can be helpful. Leaderboards are compelling. But these are simply the tools of game design: they don't tell you what makes games actually work.

The problem with gamification isn't the term, or its objectives, but how it is applied. It is often caught up in the myth that games are nothing more than "Skinner boxes"—simple stimulus-response systems based on behaviorist psychology.

The metaverse delivers real gamification by layering in the more challenging aspects of game experiences: immersion, cooperation, and competition.